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<url><loc>https://whatsontheshelf.blog/2026/04/14/what-makes-a-game-too-hard-case-study-in-difficulty/</loc><news:news><news:publication><news:name>What’s On The Shelf | Games, Music &amp; Culture</news:name><news:language>en</news:language></news:publication><news:publication_date>2026-04-14T14:00:00+00:00</news:publication_date><news:title>What Makes a Game Too Hard? A Case Study in Difficulty</news:title><news:keywords>Multiplayer, retro gaming, resident evil, gaming retrospective, Video Games, FromSoftware, soulsborne, Elden Ring, dark souls, doom, soulslike, Video Game Review, Call of Duty, video game difficulty, Wolfenstein, dynamic difficulty, Celeste, Hollow Knight, accessibility, game design, Left 4 Dead, player agency, difficulty sliders, Silksong</news:keywords></news:news><image:image><image:loc>https://whatsontheshelf.blog/wp-content/uploads/2025/10/ba3c1a9d-c1aa-42dc-8e26-f98a97bff966.png?w=150</image:loc></image:image></url></urlset>
