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Viewfinder – A Different Perspective
Viewfinder delivers one of the coolest puzzle mechanics in recent memory, bending photos into physical spaces and turning perspective into progress. It is clever, beautiful, and occasionally brilliant, even if it runs out of steam before reaching true Top Shelf status.
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Warhammer 40,000: Space Marine II Review – Spectacle Without Evolution
A massive, chaotic horde shooter with satisfying combat and impressive scale, Warhammer 40,000: Space Marine II delivers spectacle but struggles to stand out in a crowded genre.
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Lost Kingdoms (Day 9) – Volcanoes, Skeletons, and One Very Angry Turtle
Princess Katia braves the lava fields of Mount Jarndunn, uncovers the strange secrets of Ruh-Arok Temple, and gains access to one of the most absurdly overpowered cards in Lost Kingdoms. Unfortunately, she also has to endure one of the game’s worst levels to get it.
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Cocoon – A Brilliant Puzzle Game of Worlds Within Worlds
A puzzle game where worlds exist inside objects—and inside each other. Cocoon blends minimalist design with inventive mechanics to create one of the most quietly compelling indie experiences in recent memory.
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The $60 Game Was a Lie – How Video Game Pricing Actually Evolved
For nearly two decades, video games cost $60. But that number didn’t tell the whole story. From cartridge-era pricing to modern $70 titles, here’s how game pricing really evolved—and why $60 was never the full cost.
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Lost Kingdoms (Day 8) – Trial by Fire…and Poison
Katia takes on Helena in a chaotic runestone duel before surviving the brutal gauntlet of Lake Bestriel. Limited cards, poisoned waters, and a Hydra standing in the way—this is Lost Kingdoms at its most unforgiving.