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“I’ll Be On Tomorrow for My Dailies” – How Games Turned Play Into Obligation
What started as free-to-play convenience has quietly reshaped how games are designed, sold, and played. From DLC and on-disc content to battle passes, daily logins, and monetized FOMO, this is a look at how modern games stopped rewarding play—and started punishing absence.
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Neon White – Heaven’s Fastest Headache (In a Good Way)
Neon White is a contradiction in motion—an elegant, adrenaline-fueled speedrunning puzzle shooter wrapped in some of the most baffling dialogue this side of heaven. When it works, it absolutely sings.
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A Golden Era for Gamers, a Brutal Era for Developers
A golden era for players is proving to be a brutal era for developers. Six of 2024–2025’s biggest hits generated billions in revenue, yet publishers like Sony, Square Enix, and Microsoft cut thousands of jobs. Here’s how corporate greed is reshaping the industry behind the games we love.
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Baseball Hall of Fame Ballot (WOTS Edition)
The Baseball Hall of Fame ballot is equal parts sacred ceremony and deeply broken popularity contest. With Beltrán and Andruw Jones finally in, I’m throwing my own WOTS ballot into the ring — ten picks, zero restraint, and a healthy disrespect for pitcher wins.
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Punch-Out!! (NES) – Little Mac, Big Memories and Bigger Asterisks
Punch-Out!! for the NES is one of my earliest gaming memories—an endlessly replayable boss rush of patterns, timing, and wildly dated stereotypes. Little Mac may be the underdog, but this game still punches way above its weight.